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    • TycoonTerrain.Components
      • TycoonTileRendererBase
    • TycoonTerrain.Core
      • BoundsContainer
      • BoundsReservationRegister
      • CallbackHandle
      • CallbacksRegister
      • CardinalDirection
      • ChunkSet
      • ConstructableDefinition
      • CornerIndex
      • Extensions
      • IChunkListener
      • IntBound
      • LandTile
      • OnBoundsChangeCallback
      • PlacementValidResult
      • SurfaceOverlayMesh
      • TerrainGrid
      • TerrainModifiedEvent
      • TerrainSelection
      • TerrainTypeCollectionAsset
      • TerrainTypeDefinition
      • TerrainTypeTable
      • TileCorner
      • TileHandle
      • TilePosition
      • TileType
      • TycoonTileMap
      • TycoonTileRaycastHit
    • TycoonTerrain.Core.Generation
      • TerrainGenerationJob
    • TycoonTerrain.Core.Rendering
      • ChunkMesh
      • IMesh
      • NativeMeshData
      • RenderTerrainCliffChunkJob
      • RenderTerrainSurfaceChunkJob
      • RenderWaterChunkJob
      • RenderWaterCliffChunkJob
      • SubMeshTriangle
    • TycoonTerrain.Core.TerrainOperations
      • ClearWaterBodyOperation
      • CopyHeightMapOperation
      • CreateWaterBodyFloodOperation
      • DecreaseHeightCliffOperation
      • DecreaseHeightCorner
      • DecreaseHeightSmoothConnectedOperation
      • GetTilesInWaterBody
      • IncreaseHeightCliffOperation
      • IncreaseHeightCorner
      • IncreaseHeightSmoothConnectedOperation
      • ITerrainOperation
      • MaxHeightSmooth
      • OperationContext
      • OperationResult
      • SetHeightOperation
      • SetTileTypeInBoundsOperation
      • SetWaterLevelOperation
    • TycoonTerrain.Previewers
      • BuildingToolPreviewer
      • PreviewMeshes
      • TerrainPainterPreviewer
      • TerrainSelectionPreviewer
      • ToolPreviewerBase<T>
    • TycoonTerrain.Tools
      • BuildingTool
      • PainterTool
      • SceneryTool
      • SelectionToolBase
      • SnappingMode
      • TerraformingTool
      • ToolBase
      • WaterTool

    Struct CallbackHandle

    This is used to hold a reference for callback purposes.

    Namespace: TycoonTerrain.Core
    Assembly: TycoonTerrainAssembly.dll
    Syntax
    public struct CallbackHandle

    Constructors

    CallbackHandle(Int32)

    Initializes a new instance of the CallbackHandle struct.

    Declaration
    public CallbackHandle(int id)
    Parameters
    Type Name Description
    Int32 id

    The identifier.

    Properties

    IsValid

    Returns whether the current callback handle is valid.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Equals(Object)

    Determines whether the specified Object, is equal to this instance.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj

    The Object to compare with this instance.

    Returns
    Type Description
    Boolean

    true if the specified Object is equal to this instance; otherwise, false.

    Overrides
    ValueType.Equals(Object)

    GetHashCode()

    Returns a hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32

    A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.

    Overrides
    ValueType.GetHashCode()
    In This Article
    • Constructors
      • CallbackHandle(Int32)
    • Properties
      • IsValid
    • Methods
      • Equals(Object)
      • GetHashCode()
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