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    • TycoonTerrain.Components
      • TycoonTileRendererBase
    • TycoonTerrain.Core
      • BoundsContainer
      • BoundsReservationRegister
      • CallbackHandle
      • CallbacksRegister
      • CardinalDirection
      • ChunkSet
      • ConstructableDefinition
      • CornerIndex
      • Extensions
      • IChunkListener
      • IntBound
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      • TileCorner
      • TileHandle
      • TilePosition
      • TileType
      • TycoonTileMap
      • TycoonTileRaycastHit
    • TycoonTerrain.Core.Generation
      • TerrainGenerationJob
    • TycoonTerrain.Core.Rendering
      • ChunkMesh
      • IMesh
      • NativeMeshData
      • RenderTerrainCliffChunkJob
      • RenderTerrainSurfaceChunkJob
      • RenderWaterChunkJob
      • RenderWaterCliffChunkJob
      • SubMeshTriangle
    • TycoonTerrain.Core.TerrainOperations
      • ClearWaterBodyOperation
      • CopyHeightMapOperation
      • CreateWaterBodyFloodOperation
      • DecreaseHeightCliffOperation
      • DecreaseHeightCorner
      • DecreaseHeightSmoothConnectedOperation
      • GetTilesInWaterBody
      • IncreaseHeightCliffOperation
      • IncreaseHeightCorner
      • IncreaseHeightSmoothConnectedOperation
      • ITerrainOperation
      • MaxHeightSmooth
      • OperationContext
      • OperationResult
      • SetHeightOperation
      • SetTileTypeInBoundsOperation
      • SetWaterLevelOperation
    • TycoonTerrain.Previewers
      • BuildingToolPreviewer
      • PreviewMeshes
      • TerrainPainterPreviewer
      • TerrainSelectionPreviewer
      • ToolPreviewerBase<T>
    • TycoonTerrain.Tools
      • BuildingTool
      • PainterTool
      • SceneryTool
      • SelectionToolBase
      • SnappingMode
      • TerraformingTool
      • ToolBase
      • WaterTool

    Struct RenderTerrainCliffChunkJob

    Job that renders the tile cliffs for a given map chunk.

    Namespace: TycoonTerrain.Core.Rendering
    Assembly: TycoonTerrainAssembly.dll
    Syntax
    public struct RenderTerrainCliffChunkJob : IJob

    Constructors

    RenderTerrainCliffChunkJob(IntBound, TerrainGrid, TerrainTypeTable, Single, NativeMeshData)

    Initializes a new instance of the RenderTerrainCliffChunkJob struct.

    Declaration
    public RenderTerrainCliffChunkJob(IntBound bounds, TerrainGrid grid, TerrainTypeTable typeTable, float tileStepHeight, NativeMeshData nativeMeshData)
    Parameters
    Type Name Description
    IntBound bounds

    The area of terrain to render.

    TerrainGrid grid

    The grid.

    TerrainTypeTable typeTable

    The type table.

    Single tileStepHeight

    Height in world space per tile height step.

    NativeMeshData nativeMeshData

    The native mesh data.

    Properties

    NativeMeshData

    Gets the native mesh data.

    Declaration
    public NativeMeshData NativeMeshData { get; }
    Property Value
    Type Description
    NativeMeshData

    The native mesh data.

    Methods

    Execute()

    Declaration
    public void Execute()

    See Also

    Unity.Jobs.IJob
    In This Article
    • Constructors
      • RenderTerrainCliffChunkJob(IntBound, TerrainGrid, TerrainTypeTable, Single, NativeMeshData)
    • Properties
      • NativeMeshData
    • Methods
      • Execute()
    • See Also
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