Struct CopyHeightMapOperation
Copies the heightmap data of all tiles to a byte array.
Assembly: TycoonTerrainAssembly.dll
Syntax
public struct CopyHeightMapOperation : ITerrainOperation
Constructors
CopyHeightMapOperation(NativeArray<Byte>, int2)
Declaration
public CopyHeightMapOperation(NativeArray<byte> heightMap, int2 dimensions)
Parameters
Type |
Name |
Description |
Unity.Collections.NativeArray<Byte> |
heightMap |
|
Unity.Mathematics.int2 |
dimensions |
|
Fields
dataSize
Declaration
Field Value
Type |
Description |
Unity.Mathematics.int2 |
|
heightData
Declaration
public NativeArray<byte> heightData
Field Value
Type |
Description |
Unity.Collections.NativeArray<Byte> |
|
Methods
ScheduleOperation(OperationContext, ref OperationResult)
Declaration
public void ScheduleOperation(OperationContext context, ref OperationResult result)
Parameters
Implements
See Also