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    Struct SetWaterLevelOperation

    This operation sets the water level to a given level for all given tiles positions.

    Implements
    ITerrainOperation
    Namespace: TycoonTerrain.Core.TerrainOperations
    Assembly: TycoonTerrainAssembly.dll
    Syntax
    public struct SetWaterLevelOperation : ITerrainOperation

    Constructors

    SetWaterLevelOperation(NativeArray<int2>, UInt16)

    Declaration
    public SetWaterLevelOperation(NativeArray<int2> tiles, ushort newWaterLevel)
    Parameters
    Type Name Description
    Unity.Collections.NativeArray<Unity.Mathematics.int2> tiles
    UInt16 newWaterLevel

    Methods

    ScheduleOperation(OperationContext, ref OperationResult)

    Declaration
    public void ScheduleOperation(OperationContext context, ref OperationResult result)
    Parameters
    Type Name Description
    OperationContext context
    OperationResult result

    Implements

    ITerrainOperation

    See Also

    ITerrainOperation
    In This Article
    • Constructors
      • SetWaterLevelOperation(NativeArray<int2>, UInt16)
    • Methods
      • ScheduleOperation(OperationContext, ref OperationResult)
    • Implements
    • See Also
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