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  • TycoonTileMap
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    • TycoonTerrain.Components
      • TycoonTileRendererBase
    • TycoonTerrain.Core
      • BoundsContainer
      • BoundsReservationRegister
      • CallbackHandle
      • CallbacksRegister
      • CardinalDirection
      • ChunkSet
      • ConstructableDefinition
      • CornerIndex
      • Extensions
      • IChunkListener
      • IntBound
      • LandTile
      • OnBoundsChangeCallback
      • PlacementValidResult
      • SurfaceOverlayMesh
      • TerrainGrid
      • TerrainModifiedEvent
      • TerrainSelection
      • TerrainTypeCollectionAsset
      • TerrainTypeDefinition
      • TerrainTypeTable
      • TileCorner
      • TileHandle
      • TilePosition
      • TileType
      • TycoonTileMap
      • TycoonTileRaycastHit
    • TycoonTerrain.Core.Generation
      • TerrainGenerationJob
    • TycoonTerrain.Core.Rendering
      • ChunkMesh
      • IMesh
      • NativeMeshData
      • RenderTerrainCliffChunkJob
      • RenderTerrainSurfaceChunkJob
      • RenderWaterChunkJob
      • RenderWaterCliffChunkJob
      • SubMeshTriangle
    • TycoonTerrain.Core.TerrainOperations
      • ClearWaterBodyOperation
      • CopyHeightMapOperation
      • CreateWaterBodyFloodOperation
      • DecreaseHeightCliffOperation
      • DecreaseHeightCorner
      • DecreaseHeightSmoothConnectedOperation
      • GetTilesInWaterBody
      • IncreaseHeightCliffOperation
      • IncreaseHeightCorner
      • IncreaseHeightSmoothConnectedOperation
      • ITerrainOperation
      • MaxHeightSmooth
      • OperationContext
      • OperationResult
      • SetHeightOperation
      • SetTileTypeInBoundsOperation
      • SetWaterLevelOperation
    • TycoonTerrain.Previewers
      • BuildingToolPreviewer
      • PreviewMeshes
      • TerrainPainterPreviewer
      • TerrainSelectionPreviewer
      • ToolPreviewerBase<T>
    • TycoonTerrain.Tools
      • BuildingTool
      • PainterTool
      • SceneryTool
      • SelectionToolBase
      • SnappingMode
      • TerraformingTool
      • ToolBase
      • WaterTool

    Class TycoonTileMap

    Main component for the terrain. This is responsible for storing the internal map state, executing terrain operations and converting between world space and map coordinates.

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    TycoonTileMap
    Namespace: TycoonTerrain.Core
    Assembly: TycoonTerrainAssembly.dll
    Syntax
    [AddComponentMenu("Tycoon Tile/Tycoon Tile Map")]
    [DisallowMultipleComponent]
    public class TycoonTileMap : MonoBehaviour

    Fields

    ChunkSize

    The number of tiles in both directions represented by a chunk.

    Declaration
    [Tooltip("The number of tiles in both directions represented by a chunk.")]
    public int ChunkSize
    Field Value
    Type Description
    Int32

    The number of tiles in both directions represented by a chunk.

    Length

    The number of tiles in the z direction.

    Declaration
    [Tooltip("The number of tiles in the z direction")]
    public int Length
    Field Value
    Type Description
    Int32

    The number of tiles in the z direction.

    MaxHeight

    The maximum number of steps tiles are allowed to be high.

    Declaration
    [Tooltip("The maximum number of steps tiles are allowed to be high.")]
    public byte MaxHeight
    Field Value
    Type Description
    Byte

    The maximum number of steps tiles are allowed to be high.

    WaterHeightStepsPerTileHeight

    The number of water height steps there are within one tile height step.

    Declaration
    [Tooltip("The number of water height steps there are within one tile height step.")]
    public int WaterHeightStepsPerTileHeight
    Field Value
    Type Description
    Int32

    The number of water height steps there are within one tile height step.

    Width

    The number of tiles in the x direction.

    Declaration
    [Tooltip("The number of tiles in the x direction")]
    public int Width
    Field Value
    Type Description
    Int32

    The number of tiles in the x direction.

    WorldHeightStep

    The world height that is represented by a single height step.

    Declaration
    [Tooltip("The world height that is represented by a single height step.")]
    public float WorldHeightStep
    Field Value
    Type Description
    Single

    The world height that is represented by a single height step.

    Properties

    Bounds

    The bounds of the entire terrain.

    Declaration
    public IntBound Bounds { get; }
    Property Value
    Type Description
    IntBound

    The tile bounds of the map.

    TypeTable

    Gets the tile type table.

    Declaration
    public TerrainTypeTable TypeTable { get; }
    Property Value
    Type Description
    TerrainTypeTable

    The tile type table.

    WaterHeightStep

    The world height of a single water height step. This depends on the world height of a tile height step and the number of water height steps per tile height.

    Declaration
    public float WaterHeightStep { get; }
    Property Value
    Type Description
    Single

    The height per water level in map space.

    Methods

    Deserialize(BinaryReader)

    Deserializes this Tycoon Tile component from the specified reader. All chunks will be marked dirty after deserialization.

    Declaration
    public void Deserialize(BinaryReader reader)
    Parameters
    Type Name Description
    BinaryReader reader

    The binary reader from which to read the data.

    GetMapPosition(Vector3)

    Returns the position within the terrain grid from a given world position.

    Declaration
    public float3 GetMapPosition(Vector3 worldPosition)
    Parameters
    Type Name Description
    UnityEngine.Vector3 worldPosition

    The world position.

    Returns
    Type Description
    Unity.Mathematics.float3

    The position in map space for the given worldPosition.

    IsInBounds(int2)

    Check if a certain position is within the map bounds.

    Declaration
    public bool IsInBounds(int2 pos)
    Parameters
    Type Name Description
    Unity.Mathematics.int2 pos

    The position.

    Returns
    Type Description
    Boolean

    True if the position is within the map bounds, false otherwise.

    MapToWorldPosition(float3)

    Converts the given map position to the corresponding world position. The position will be scaled according to the map WorldHeightStep and the map transform.

    Declaration
    public float3 MapToWorldPosition(float3 mapPosition)
    Parameters
    Type Name Description
    Unity.Mathematics.float3 mapPosition

    The position in map space.

    Returns
    Type Description
    Unity.Mathematics.float3

    The corresponding position in world space.

    RegisterDirtyChunkListener(IChunkListener)

    Register a listener that will receive callbacks when chunks are marked dirty.

    Declaration
    public void RegisterDirtyChunkListener(IChunkListener listener)
    Parameters
    Type Name Description
    IChunkListener listener

    The chunk listener.

    RegisterTileListener(IntBound, OnBoundsChangeCallback)

    Adds the given callback handler to the collection.

    Declaration
    public CallbackHandle RegisterTileListener(IntBound bounds, OnBoundsChangeCallback callback)
    Parameters
    Type Name Description
    IntBound bounds

    The bounds.

    OnBoundsChangeCallback callback

    The callback.

    Returns
    Type Description
    CallbackHandle

    A callback handle that can be used to UnregisterTileListener(CallbackHandle).

    RegisterTileListener(int2, OnBoundsChangeCallback)

    Adds the given callback handler to the collection.

    Declaration
    public CallbackHandle RegisterTileListener(int2 tilePosition, OnBoundsChangeCallback callback)
    Parameters
    Type Name Description
    Unity.Mathematics.int2 tilePosition

    The tile position.

    OnBoundsChangeCallback callback

    The callback.

    Returns
    Type Description
    CallbackHandle

    A callback handle that can be used to UnregisterTileListener(CallbackHandle).

    ScaleMapHeight(float3)

    Scales the given map position. The position will be scaled according to the map WorldHeightStep.

    Declaration
    public float3 ScaleMapHeight(float3 mapPosition)
    Parameters
    Type Name Description
    Unity.Mathematics.float3 mapPosition

    The position in map space.

    Returns
    Type Description
    Unity.Mathematics.float3

    The corresponding position in world space.

    ScheduleOperation<T>(T)

    Schedule a terrain operation to this Tycoon Tile terrain instance.

    Declaration
    public void ScheduleOperation<T>(T operation)
    
        where T : ITerrainOperation
    Parameters
    Type Name Description
    T operation

    The terrain operation instance.

    Type Parameters
    Name Description
    T

    The operation type.

    Serialize(BinaryWriter)

    Serializes this Tycoon Tile to the specified writer.

    Declaration
    public void Serialize(BinaryWriter writer)
    Parameters
    Type Name Description
    BinaryWriter writer

    The writer to save the data to.

    UnregisterTileListener(CallbackHandle)

    Removes the callback and its bounds from the collection.

    Declaration
    public void UnregisterTileListener(CallbackHandle handle)
    Parameters
    Type Name Description
    CallbackHandle handle

    The callback handle for which to unsubscribe.

    WorldToTilePosition(Vector3)

    Returns the tile position within this terrain of the given world position.

    Declaration
    public int2 WorldToTilePosition(Vector3 worldPosition)
    Parameters
    Type Name Description
    UnityEngine.Vector3 worldPosition

    The world position.

    Returns
    Type Description
    Unity.Mathematics.int2

    The tile position for the given worldPosition.

    In This Article
    • Fields
      • ChunkSize
      • Length
      • MaxHeight
      • WaterHeightStepsPerTileHeight
      • Width
      • WorldHeightStep
    • Properties
      • Bounds
      • TypeTable
      • WaterHeightStep
    • Methods
      • Deserialize(BinaryReader)
      • GetMapPosition(Vector3)
      • IsInBounds(int2)
      • MapToWorldPosition(float3)
      • RegisterDirtyChunkListener(IChunkListener)
      • RegisterTileListener(IntBound, OnBoundsChangeCallback)
      • RegisterTileListener(int2, OnBoundsChangeCallback)
      • ScaleMapHeight(float3)
      • ScheduleOperation<T>(T)
      • Serialize(BinaryWriter)
      • UnregisterTileListener(CallbackHandle)
      • WorldToTilePosition(Vector3)
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