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  • TycoonTerrain.Core
  • TerrainTypeDefinition
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    • TycoonTerrain.Components
      • TycoonTileRendererBase
    • TycoonTerrain.Core
      • BoundsContainer
      • BoundsReservationRegister
      • CallbackHandle
      • CallbacksRegister
      • CardinalDirection
      • ChunkSet
      • ConstructableDefinition
      • CornerIndex
      • Extensions
      • IChunkListener
      • IntBound
      • LandTile
      • OnBoundsChangeCallback
      • PlacementValidResult
      • SurfaceOverlayMesh
      • TerrainGrid
      • TerrainModifiedEvent
      • TerrainSelection
      • TerrainTypeCollectionAsset
      • TerrainTypeDefinition
      • TerrainTypeTable
      • TileCorner
      • TileHandle
      • TilePosition
      • TileType
      • TycoonTileMap
      • TycoonTileRaycastHit
    • TycoonTerrain.Core.Generation
      • TerrainGenerationJob
    • TycoonTerrain.Core.Rendering
      • ChunkMesh
      • IMesh
      • NativeMeshData
      • RenderTerrainCliffChunkJob
      • RenderTerrainSurfaceChunkJob
      • RenderWaterChunkJob
      • RenderWaterCliffChunkJob
      • SubMeshTriangle
    • TycoonTerrain.Core.TerrainOperations
      • ClearWaterBodyOperation
      • CopyHeightMapOperation
      • CreateWaterBodyFloodOperation
      • DecreaseHeightCliffOperation
      • DecreaseHeightCorner
      • DecreaseHeightSmoothConnectedOperation
      • GetTilesInWaterBody
      • IncreaseHeightCliffOperation
      • IncreaseHeightCorner
      • IncreaseHeightSmoothConnectedOperation
      • ITerrainOperation
      • MaxHeightSmooth
      • OperationContext
      • OperationResult
      • SetHeightOperation
      • SetTileTypeInBoundsOperation
      • SetWaterLevelOperation
    • TycoonTerrain.Previewers
      • BuildingToolPreviewer
      • PreviewMeshes
      • TerrainPainterPreviewer
      • TerrainSelectionPreviewer
      • ToolPreviewerBase<T>
    • TycoonTerrain.Tools
      • BuildingTool
      • PainterTool
      • SceneryTool
      • SelectionToolBase
      • SnappingMode
      • TerraformingTool
      • ToolBase
      • WaterTool

    Class TerrainTypeDefinition

    This asset defines how a given terrain type is displayed.

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    TerrainTypeDefinition
    Namespace: TycoonTerrain.Core
    Assembly: TycoonTerrainAssembly.dll
    Syntax
    [CreateAssetMenu(menuName = "Tycoon Tile/Terrain Type Definition")]
    public class TerrainTypeDefinition : ScriptableObject

    Fields

    CliffMaterial

    The cliff material.

    Declaration
    [Tooltip("Used for rendering the cliff of tiles with this terrain type.")]
    public Material CliffMaterial
    Field Value
    Type Description
    UnityEngine.Material

    The cliff material.

    SurfaceMaterial

    The surface material.

    Declaration
    [Tooltip("Used for rendering the surface of tiles with this terrain type.")]
    public Material SurfaceMaterial
    Field Value
    Type Description
    UnityEngine.Material

    The surface material.

    In This Article
    • Fields
      • CliffMaterial
      • SurfaceMaterial
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