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      • TerrainGenerationJob
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      • ChunkMesh
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      • RenderTerrainCliffChunkJob
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      • RenderWaterCliffChunkJob
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      • ClearWaterBodyOperation
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    Struct RenderWaterCliffChunkJob

    This job is responsible for rendering the water cliffs, at the map edges, to a mesh.

    Namespace: TycoonTerrain.Core.Rendering
    Assembly: TycoonTerrainAssembly.dll
    Syntax
    public struct RenderWaterCliffChunkJob : IJob

    Constructors

    RenderWaterCliffChunkJob(IntBound, TerrainGrid, NativeMeshData, Single, Single)

    Initializes a new instance of the RenderWaterCliffChunkJob struct.

    Declaration
    public RenderWaterCliffChunkJob(IntBound bounds, TerrainGrid grid, NativeMeshData nativeMeshData, float tileStepHeight, float waterStepHeight)
    Parameters
    Type Name Description
    IntBound bounds

    The bounds.

    TerrainGrid grid

    The grid.

    NativeMeshData nativeMeshData

    The native mesh data.

    Single tileStepHeight

    Height in world space per tile height step.

    Single waterStepHeight

    The height in world space per water step.

    Properties

    NativeMeshData

    Gets the native mesh data.

    Declaration
    public NativeMeshData NativeMeshData { get; }
    Property Value
    Type Description
    NativeMeshData

    The native mesh data.

    Methods

    Execute()

    Declaration
    public void Execute()
    In This Article
    • Constructors
      • RenderWaterCliffChunkJob(IntBound, TerrainGrid, NativeMeshData, Single, Single)
    • Properties
      • NativeMeshData
    • Methods
      • Execute()
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